SPINNING FOR INITIATIVE: THE D6

Spinning for Initiative: The D6

Alright, adventurers! It's time to determine who strikes first. Grab your trusty lucky cubes and get ready to roll. In this grand theater of combat, the humble D6 reigns supreme. Each player determines by rolling a single six-sided die. The highest result claims the coveted first strike, setting the stage for the upcoming battle. Consider that

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Not known Facts About half orc

Sorcerers have a comparatively shorter spell checklist, fewer spells they're able to find out when leveling up, and less spell slots when put next to Wizards. You may use Arcana (or perhaps faith, in case you are a divine spellcaster), being a reaction, to determine a spell currently being Solid that you don't currently know.  Here's each and ev

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